Transport your players to Arrakis

Bardic Tools is the most intuitive, easy-to-use soundboard for TTRPGs.
Now, with the official music for the Bloodwood 5e adventure!
Use code BLOODWOOD at checkout for 15% off.

Because great sound should be a cantrip, not a ritual spell.

Have a discount code? You can apply it at checkout.

Bloodwod

We are thrilled to announce that Bardic Tools is collaborating with Crow and Crown, wonderful authors of premium 5e adventures, to bring you the world of Bloodwood to life!

Together, we have created 5 full, ready-to-go soundscapes to transport your players to every location in The Bloodwood, featuring tracks from composers like Alexander Nakarada, Scott Buckley, and a very special track by Francis Bonin!

These premade scenes include:

  • Bloodwood Forest
  • Redstone Town
  • Redstone Tavern
  • Vasco's Estate
  • Final Boss Fights

See It In Action!

Why not try it out? Here is a little taster for Vasco's Estate, one of the creepy Bloodwood scenes we have prepared.
Drag, drop, play, stop, and rename to your heart's content!

Click "Play Scene" to get started.

Features

Craft Epic Scenes in Seconds

The final fight with the BBEG. The party's epic victory. The death of a comrade. Epic moments deserve great sound.

Instead of scouring the internet, compose a scene in seconds with our library of hundreds of sounds by brilliant composers like Alexander Nakarada and Scott Buckley.

... or Use a Prebuilt One!

From a haunted mansion to a faerie forest, we have created ready-to-use, epic soundscapes to cut down on your prep time.

We add more soundscapes every week, so make sure to check often! Crafted a great scene and want to share it? Let us know at support@bardic.tools!

Bring Your Own Sound

But what if you already have your own library of sounds?

What if you want your owlbears to sound just so?

No problem! Just create an Empty Scene, and upload your own sound!

And So Much More!

Those were only the features we have videos for! Check out our:

  • Butter-smooth cross-fading
  • Drag-and-drop interface
  • Autosave
  • Rename everything
  • A public roadmap
  • Did I mention cross-fading?

Frequently Asked Questions

I'm a content creator. Can I use these sounds in my stream/videos?
Yes! For now, all sounds in Bardic Tools are licensed under CC BY 4.0, or other licenses friendly to content creators. Just make sure you give proper attribution to the author of each sound.
You can find the attribution for each sound next to its title in the Library, or in soundcards.
I play over Discord. Can I use Bardic Tools?
Yes! You have a couple of options.

We recommend using Kenku FM, the best soltution for Discord Audio. It integrates with Discord and allows you to stream audio from a Bardic Tools tab.

Alternatively, you can screen share the browser tab where you have Bardic Tools open, which will broadcast the sound to your players.
Here's a video explaining how to do it (we're working on a more detailed guide of our own).
I play over a VTT. Can I use Bardic Tools?
Unfortunately, the best solution we have for now is to ask you to use Discord to stream the Bardic Tools browser tab, as detailed above.

Is this a dealbreaker for you? Email us at support@bardic.tools with your interest! If many people want this, we'll find a better solution!
What if I buy Bardic Tools and I don't like it?
No problem! If you try out Bardic Tools and don't like it, email us at support@bardic.tools and we'll issue a full refund for the last period you bought, no questions asked.

Well, that's not entirely true. We reserve the right to ask you how we could improve it to suit your needs better, but we'll refund you either way!
When will Bardic Tools leave Early Access?
As soon as I'm happy to call it the best TTRPG soundboard out there.
For that, I need to implement many features that users in the Discord server have requested, as well as making The Library to be much bigger.
If you'd like to see exactly what I'm working on, you can always check The Roadmap. If you'd like to suggest a feature, you can do so anonymously here.